![]() If you'd like to use Steam for launching TFC then place this location in the Game Executable Directory instead C:/ProgramFiles(X86)/Steam Mod Directory: The exe directory for Team Fortress Classic is C:/ProgramFiles(X86)/Steam/Steamapps/Common/Half-Life.Īlternatively, TFC and other Half-Life mods can be configured and run using Steam itself. The Game Executable Directy is where the game executable(playable game file) is located, not the executable itself. You can use multiple FGD files in a single configuration, just know that many entities(primarily NPCs) won't appear in a game other than the one they're from, so any NPCs from Half-Life will not appear in a TFC map, and vice versa. To add the FGD, click Add, and locate the file on your computer. If you're using another version, then you'll have to manually download the FGD file somewhere off the internet. We're going to use the Team Fortress Classic FGD file, which if you're using the Half-Life SDK variant of Hammer available on Steam, is located in C:/ProgramFiles(X86)/Steam/SteamApps/Common/Half-Life SDK/Hammer Editor/fgd/team fortress classic/tf15f.fgd. An FGD file provides the entities for use in your editor, each game has it's own FGD. The Game Data files are the FGD files you want to use to build your map. To create a new configuration first click the Edit button, this will open a dialog box with the options to Add, Remove, or Copy a Game Configuration, we're going to Add one, and name it TFC. We're going to add a new one, and name it TFC (it doesn't matter what you name it, as long as it helps you remember which game configuration it is). This section allows you to add, remove, or edit different configurations. Hammer allows you to setup multiple configurations, so if you want to make maps for more than one GoldSource game, you can make maps for each on the same editor. In the Configurations Console click on the tab labeled Game Configurations and complete the following steps. The In-Game Configurations console will open, where you can set new configuration settings. Launch the Hammer Editor, and open the Tools menubar at the top of screen, and click on Options at the bottom of the bar. This page will give you a quick run through on how to set everything up, and get on your way to map making. ![]() In order for the Hammer Editor to make maps for TFC, it needs access to certain files and programs, such as compilers, entity files, and so-on. 1.5 Configuring which game runs after compilationĬonfiguring Hammer for Team Fortress Classic.1.2.6 Place compiled maps in this directory before running the game:.1 Configuring Hammer for Team Fortress Classic. ![]()
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